Saturday, November 16, 2013

Three Point Standings

What would the NHL standings look like today if a regulation win was worth three points and an overtime or shootout win was only worth two? In this set up, the first tiebreaker is games played and the second is regulation and overtime wins (which still leaves Boston and Pittsburgh tied).   These standings are rough point totals and do not include the 1,2, 3 bonus for being tops in each division.

Western Conference

Anahiem Ducks 46
Colorado Avalanche 41
San Jose Sharks 41
Chicago Blackhawks 40
Minnesota Wild 38
St. Louis Blues 37
Phoenix Coyotes 37
LA Kings 34
Vancouver Canucks 31
Winnipeg Jets 27
Dallas Stars 25
Nashville Predators 25
Calgary Flames 20
Edmonton Oilers 12

Eastern Conference

Tampa Bay Lightning 36
Boston Bruins 35
Pittsburgh Penguins 35
Detroit Red Wings 32
Toronto Maple Leafs 31
Montreal Canadiens 31
Washington Capitals 28
Ottawa Senators 27
New York Rangers 26
Carolina Hurricanes 26
New Jersey Devils 23
Philedelphia Flyers 23
New York Islanders 22
Columbus Blue Jackets 20
Florida Panthers 15
Buffalo Sabres 13

These standings look pretty similar to the actual NHL in terms of order, but one thing it does is make the teams at the bottom seem even less likely to be able to catch up.  The optics of it are worse, even if the likelihood of catching up is still about the same.  With a two point system, Edmonton is 17 points out of the playoffs. In a three point system, Edmonton is 22 points out (yikes!).  Even if it looks worse, a three point system might benefit the Oilers (if they would actually earn regulation wins).  It would only take seven and a third wins to gain the 22 points that the Oilers are back of the number eight ranked Kings in a three point system.  In the current two point system it would take eight and a half games to gain the 17 points Edmonton is behind.  The two point system would also probably award loser points to a lot of the teams along the way making the climb even more steep.  Obviously both of the hypothetical situations are incredibly unlikely, but the three point system may work better for good teams that have bad stretches as well as for truly determining who is the best regular season team.

Wednesday, November 6, 2013

Top Ten Video Game Scenes I've Played

Games spoiled by this post: Dragon Age: Origins, Heavy Rain, Mass Effect 3, Persona 4, Persona 4:Arena, Elder Scrolls IV: Oblivion, Bioshock Infinite, Analogue: A Hate Story, Zero Escape: Virtue's Last Reward, and Knights of the Old Republic 2

Not every great game has a great scene. Some games are great because of their mechanics; others games are great because of many small moments that build up to something great. I wouldn't necessarily say that these are the greatest games I've ever played, but these moments are some of my favorite story-based moments from video games.


1. "The Landsmeet" from Dragon Age Origins
Even though I've played Dragon Age: Origins more than fifteen times, my heart rate never fails to increase as my Warden enters the Landsmeet chamber for my showdown with Loghain.



There are many ways this sequence can transpire, so one of the things that I love about it is that it is difficult to play the same way twice.  But there is so much tension! It has the tension of standing in a crowd and demonstrating what is right; it has the tension of making important decisions for a character that I've spent twenty hours or more building and living with; it has the thrill of inhabiting a well constructed world that is so different from the one I live in every day. It is the best scene I've ever played.

2. "Madison Has a Nightmare" from Heavy Rain
There are many tense, stressful and exciting sequences in Heavy Rain, but the scene when Madison is a attacked during a nightmare is always the one that I think of when I think about how moving video games can be. It was terrifying and made me feel like I was the one being attacked, which is remarkable for a game that is clearly third person. I panicked when I selected the wrong actions just like I probably would if I were actually being attacked in this manner, which I know isn't fun, but it does prove that video games can be more than mere fun.

Around the seven minute mark is where the attack section begins.


When I play this part, I feel like I'm in an Alfred Hitchcock film.

3. "Curing the Genophage (or Not)" from Mass Effect 3



This sequence starts off with the totally bad-ass reaper fighting the mother of all thresher maws, and continues with a very emotional sequence that is emotional regardless of what choice the player makes. When Mordin sings as he is dying, trying to undo the mistakes he made in the past, anyone who cares for Mordin even a little bit can't help but get teary-eyed. But in a scene with a Shepard who was convinced by Mordin's past arguments, one who knows that she needs the support of the Salarians in the coming war, who knows that she must pull the trigger herself to stop the cure, it is this scene that is truly great. It's sad. Watching Mordin struggle to fix the cure makes it even more sad.  But it's a moving sequence because each character knows what they must do and give a lot to do it. Shepard is not happy to kill Mordin. Renegade Shepard doesn't do a lot that is meant to make her happy.


4. "Luna's Ending" in Zero Escape: Virtue's Last Reward

I loved Luna from the first moment that she was on the screen. She was so delightfully kind and I dreaded the moment that she would betray me and do something awful. I wanted to believe she was as good as she seemed and was so proud that I believed in her throughout the whole game when it turned out she was an honest character. I'm also a sucker for robots secretly living as humans.




5.  "Silenced" in Analogue: A Hate Story

This game has more visual novel elements than game elements, but it does have some game elements, so I feel comfortable including it on this list.  The major premise behind the game is that the player is investigating a space ship that has been drifting in space.The player must communicate with the AI to gain access to letters written by the crew and occupants of the ship. The letter that describes the horrible maiming of the main character is one that stuck with me for weeks after I played it. 



6. "Labrys' Becomes a Person" in Persona 4: Arena
I am a big sap, but Persona 4: Arena is the only fighting game that I've ever played with enough emotional content to affect me. I cried like a baby playing through Labrys' storyline because (as I mentioned earlier), I get sad when people treat humanoid robots like they are less than people. 



This video is the actual gameplay between the two robotic characters.  In addition to having an in-depth story, the fighting mechanics are pretty cool. I'm not hugely into fighting games but this one is fun and the story is fabulous with each character having a detailed story arc.

7. "Convincing Atton to Turn to the Dark Side" in KotOR 2
Does it make me a bastard that I enjoyed the particular kind of pleasure that can be obtained from turning Atton to the dark side? Probably. Atton wants to be dark and wants to give into the darkness inside of him. I realize that it is also very rewarding to turn Atton into a light side Jedi and show him that there is good in the world, but the darkly sinister scene that occurs when Atton gives into his evil leanings is the sort of scene that I can only participate in within the world of a video game.  Perhaps that is why I enjoy it. There is an aspect to video game that allow me as a player to enact scenes that I would not want to in real life, that reinforce my world views, and I guess that after turning Atton to the dark side, I now know that I would not want to seduce someone to evilness.

8. "Whodunnit?" Dark Brotherhood mission in Oblivion
This is an assassination mission where the player is taxed with murdering everyone at a dinner party while terrifying the guests before they are murdered. This scene feels like every murder mystery book ever that takes place in a party. I've always enjoyed solving a murder mystery (How to Host a Murder party style), but it is equally cool to be the murderer in such an occasion. There is a lot of suspense trying to isolate each party-goer as well as to try to discover why someone might want them dead.

After I finish all the murders, I usually settle down for a sweet roll before I leave the house.



9. "Looking for Shock Jockey" in Bioshock Infinite

The sequence in the Hall of Heroes, particularly the part that takes place in the dioramas of The Boxer Rebellion and The Battle of Little Bighorn are so beautiful. The museum props that attackers jump out of adds to the sense of the sinister. The gameplay is fun, but there is also the added tension of Slade talking over the top of the fights.  Booker's hesitation and desire to escape his past really comes across to me as I guide him through the visual representation of some of his worst memories. Then I help him get catharsis by killing his attackers. 




10. "To Kill Namatamae" in Persona 4

One of the most interesting aspects of this scene is that the game will end in Namatamae's hospital room if the conversation is not played properly.  There isn't a game over or really anything to indicate that you've misplayed a conversation except an unsettling feeling that you've left too much undone.  It's also a very stressful scene with tons of tension so even though there is a correct way to play it, a correct way to respond to the situations, it can be fun to play it incorrectly just to see how the events unfold.  The way the characters interact is very convincing especially because the game allows the player to take the time to get to know the characters.  Knowing the characters, the PC's friends, is one of the primary objectives of the game.

Saturday, October 26, 2013

The Technomancer's Secret

I saw her from across the club, duel blonde braids swaying in the strobe light.  She was a shining light. She didn't look like she belonged; she was too good to be in this club, on this night when unspeakable things were meant to happen. I wanted to walk up to her, to tell her she should just go home, but as I strained my eyes through the fog machine's haze, she had vanished, melted from the spot on which she stood. Maybe that's her trick, I thought. Maybe that's why she is here.

I pulled out my phone and checked the text again. Tonight you will find her and you will find more than you could possibly dream. It had to be a joke. Some prankster at the office found my phone and thought I'd look hilarious at some club downtown. I never went to places like this. I meant to delete the message.  I should have deleted it. But each time I opened the message, something compelled me, something bigger and stronger than me. Maybe it was just curiosity. But I had to know who this "her" was.  Maybe it was that innocent looking blonde who appeared just in time to raise my curiosity.

As I walked to the place where she'd been standing next to the bar, I expected Gregory or Jim or one of my more obnoxious coworkers to spin around from a barstool, laugh at me and spray me with cheap beer. Or maybe they drink expensive beer. But there was no one near the bar when I got there, mere feet from the place the blonde girl had been standing. I looked at my face in the wall length mirror behind the bar. My black hair, which I'd gelled back, was starting to come unstuck. I was not cut out for this. My usual Friday evening was spent in front of a computer screen, just like my days at the office. I pushed it back as I leaned over the bar.  

I don't know what I expected to see, but I didn't expect a giant storm drain behind the bar. What need would this club have for drainage? How much of whatever fluid they drained here would need to coat the floor several inches deep to require this hula-hoop-sized hole in the floor behind the bar? That should have been my first sign that something was wrong. I should have dropped my phone down the drain and bought a new one. But it wouldn't have done any good. The Wizard would have sent me another message the next week. I needed to find her even if I didn't yet know why.